Gah.. I'm still totally out there in left field when it comes to dialogue. I'm not basing this off of Mike's script but just for reference..
When you say good dialogue, you mean good as in realistic right? Believable? But still fun and interesting to read? There's a line in between being so ordinary / believable that it's also boring, but being so out there and unbelievable that it's still interesting.. So as writers, when it comes to dialogue, we kinda gotta straddle that line? The one side, believable, realistic, but might be edging boring, mundane, the other side unbelievable but more interesting / fun to read? Or am I TOTALLY off with that guess?
If you say 'good dialogue,' does that just say 'dialogue that is believable for each character's own particular voice?' Or by good dialogue, do you mean something else?
Are there any famous writers who jump to mind who absolutely NAIL dialogue every attempt? Dialogue being their biggest asset, their game, their strong point? So I can go read some comics to try to learn rather than trying to understand what makes "good dialogue?" Are there any famous writers who struggle with it and it's noticeable in the final pages? Or any famous comic books / series out there that are good, but you found yourself thinking the dialogue is lacking? I guess if I could see good dialogue and crappy dialogue next to it, I might understand a bit more.
And as hard as I'm trying to understand your point on dialogue, Steven (I did reread that Bolts / Nuts article btw), I still just feel like I don't understand. They're all words. A script is just a big mangled mess of words. How are some better than others? I know that's totally dumbing myself down but seriously... Hypothetically, if you look at a script and the dialogue is crap, what are the reasons? It's unrealistic, clunky, too wordy? And if you look at a script and the dialogue is great, what are the reasons? It flows, is smooth, easy to say, and believable? Is that all there is to it? If that IS all there is to it, then why is it soo hard?! Argh. Pointers, suggestions, anything, anyone?
PS: Ohh, I'm pumped to see a script BY Steven edited by someone OTHER than Steven. That has me intrigued. And Steven, go through and throw in some spelling errors so it's not TOTALLY perfect and we do have soomething we can call you names about.
Okay, one last thing regarding dialogue. Let's say I have a line somewhere, 'Kill the wrong girl in the wrong part of town and you'll be dead by morning.' Would 'Kill the wrong girl 'n the wrong part a town an you'll be dead by mornin' ' be better? Do those little nuances count? Is that kinda what you're talking about? Or am I still totally off?
Okay one last Q. Is it the words a character says that makes the dialogue good or bad? Or is it the way a character says it and his or her choice of words / voice? Like can you go into some bad dialogue, switch in some other words, pull out some bad ones, and tada: You've got good dialogue instead of bad? Or in order to fix really bad dialogue is there a lot of rewriting / reworking of the character's actual voice to make it better? Okay. I'm done.