Good point, Calvin. The good news is, I've never seen Hot Fuzz, and seeing your slowly evolving pitch for it is actually making me wanna go see it. Hah. That's cool, and that's the whole point to pitching right there.
While the first pitch gave me the feeling that it has the potential to be an interesting movie, it did seem kinda... Like after reading the pitch, going about and writing the movie, the final movie could have taken so many different turns. Like reading the pitches says it could be a mystery movie, an action movie, a comedy, a drama, what have you.. And while it's kinda cool to leave that open, I think it'd drive a potential editor / publisher crazy, HAD that original one (and even the following ones) been for one of your own stories. That vagueness and ambiguity that doesn't really get down to the nitty gritty of what the movie IS, I think... But yeah. Maybe it's just the movie. This process is slowly showing me that pitching is damn hard. And this is for movies. Pitching your own project, where as Lee mentioned in the article, you don't wanna leave anything out.
But that one analogy with the diamonds in the room was a great metaphor and I think I'm slowly learning about that. Take Star Wars and zoom in on the biggest issue. The originals; Boy wants to save the world, but the enemy turns out to be his father. All of a sudden the floodgates are let loose. If George Lucas threw in references to Boba Fet, and the pit in the desert, to Jabba the Hutt, and ALL those awesome secondary aspects, that really played a MAJOR role in his movie, he mighta been laughed outta the office building. Hell maybe he was laughed out of a few. But somewhere, the right pitch meeting up with the right movie maker person led to the biggest movie event in the last 30 years. Probably more.
Anyone ever hear about Sly Stallone, and the story behind Rocky? SO many people turned him down, saying the movie was too cliche, they knew what was gonna happen, it just didn't work. So many people turned him down as the actor, saying he looks funny, he isn't hot, not famous actor material.. And even the producer who DID end up producing it; They offered him $250,000 for the script if they could hire their own lead. He wouldn't budge and finally he accepted $30,000, along with the leading role. The movie ended up making millions and made Stallone into a star.
I think comics has that same element, albeit in much a smaller scale. Editors are keeping their eyes peeled for that next big thing with that much potential. If they can edit it, and have their name on it, then if it IS that great and does get big, there'll be SO MANY more aspiring creators willing to pay them. Every colorist is keeping his eye open for a job, and he may accept on because the inker has crisp lines, and he may deny another cause the story is garbage. He'd get paid through both stories, but maybe he'd take one cause the potential is there. And if it's the next Watchmen, boom, everyone knows his name as a colorist and it's that much easy to find the next job.
And even on a company / creator standpoint. The companies / professionals want us aspiring creators to succeed, with the hopes of us having that next best idea, and us signing to them / their brand. We hit it big, we break out, and they do too in a small way. If the creator succeeds and breaks out, every other creator, every other publisher has their eye on him. If the creator fails, the publisher cans him and it's back to square one. But it's a mutual party here, like a relationship. The better OUR story is, the happier the publisher / editor is. And the more they'll do THEIR job to help us make the best story, to help us promote our work, all that. Cause the more they help us (even in the form of online columns), the more potential we have, and the better the chance that we, collectively, can further the horizons and potentials of the comic book medium. Wow, tangent.
And pitching is almost the basis of it all. Like another metaphor Lee used, fishing. Baiting the hook. One bite and you know you're in the right place, just waiting for that big ass fish. Fishing is a whole hell of a lot of sitting, waiting, and beer drinking. But that one small nibble gets you in the zone, in the game, ready for the beast to come in. And comics is the same exact way.
A great pitch is that nibble. Maybe the finished story becomes that great beast, maybe it fails and is canceled. But even a failed project is better than never even pitching to begin with. Anyway... Guess that's my two cents. So thanks for reposting these pitching articles, Lee. One can really learn alot.