I wasn't aware that particular story telling devices, or pacing tricks (cliffhangers for floppies) were even an issue - I just assumed they always rewrite the story anyway, using the base ideas, and that whatever devices work best for each medium would be used for that medium, as part of the adaptation process. So I'm glad I raised the question - now I know enough to realize how little I know.
Would it make any sense to talk about what some of those problem story-telling devices are? Or are the differences too extensive to get into here?
I'm not saying it isn't the way to go. I'm just asking if there's any potential validity to the idea of making concept/character/genre choices that might maximize the breadth of the comic's appeal. Subject matter and story choices, rather than storytelling method choices.Personally, I think working to make the best comic possible, utilizing the strengths of the comics medium, is the way to go...because the better it is, the more somebody's going to want to embrace the headache of adapting it to film.
To take something Steven said, "I also know that some things won't make it to the screen the way I wrote it.".... I couldn't care less whether it gets there the WAY I wrote it. I'm just wondering if there's anything that could increase the odds of it getting there at all (beyond the old truism of, "Just tell the best story you can"), because I suspect there is.
I don't think I asked if I should target trade book publishing or not (I know that's my choice to make), just whether some of the considerations were similar. Y'know... like what genres or concepts do well in the book trade, whether those are similar to what does well in movies, is a comic that might do well in the book trade in any way similar to a comic that might do well as a movie, etc.?Re. the other tangential conversation, I'm a professed believer in graphic novels for trade book publishing...but again, it's not for me to say what somebody should or shouldn't try to do with their career; I'm just discussing the paths to success and failure, and noting some of the odds.
Again, the choice of what to eat is up to them.
Any chance that you might one day get into what that shifting of gears, from direct market to book trade, might entail? Is there more to it than just the difference between the serialized 22-page format vs the X-hundred pages from beginning to end, and fewer superheroes?Is there a similarity between going from direct market floppy to film and going from direct market floppy to trade book publishing graphic novel?
Yes, only in that making any change of format, medium, and/or readership requires some shifting of gears.
I ask because I'm interested in the potential of the book trade market, but there seems to be precious little information available on it, and I'd love a chance to hear your thoughts on the subject.